Yesenia Thibault-Picazo (1987, France)
I really love how these projects make me think of what future humans may perceive of us. what they will make of us from the traces left behind. I think this is a really brilliant tool. speculation is like conscience raising, it brings someone out of their bubble of existence and helps us to imagine and fabricate an opinion or circumstance outside of us – whilst simultaneously being entirely linked to us…
THE CUMBRIAN BONE MARBLE

CRAFT IN THE ANTHROPOCENE


Fleur Hullemen
I like his focus on tactility. I agree that the materiality of things can really elevate understandings of a broader network. it creates a space to engage different with objects and their material and cultural origins.
with the soft ceramics, it makes me think about all there ceramics a previously interact with and why they have been unsoft, why have they not felt like clay, a substance used by the most primitive of homo sapiens, earthly material that we have innovated and manipulated to express so many social-political things…
soft ceramics

the touchables

Franklin Till
FranklinTill is a futures research agency !!!! working with global brands and organisations to explore and implement design, material and colour innovation.

Shahar Livne
Balenciaga launched ‘Afterworld: The Age of Tomorrow’, a video game specially designed for the Fall 21 collection. For this, Shahar Livne was commissioned by the fashion brand to design one of the Fall 21 jewellery line

Metamorphism
sea coalers
not a project – a phenomena where coal beds under these erode and coal gets washed up on beaches.
its a very old practice and se coalers have recently be banned from the beaches they usually collect from without being warned or confronted.
seems like a good example where by histories and livelihoods and practice are not considered enough in the present. a censoring of cultural context can be as damaging as carrying on those negative practice in the first place….
Clara Davis

Baum and Leahy
their projects are on all sorts of topics but mainly focus on allowing an audience to interactively engage with alternative perspectives –
non human ontological speculations …
they create object experiences and workshops to sensorially engage an audience with what ever it might be, algea, lichen, gut biom and attempts to find ways to alter how we understand them through reenacting their various forms of metabolising their surroundings
Meredith Wood
she is an RCA textiles/printing student looking at seaweed and algae
she’s created these really interesting bioplastic structures based
the queer institute of ecology
hozison – post anthropocene speculative futures where video game experience














